Studies
Admissions
The Institute
Resources
Studies
Admissions
The Institute
Resources
Studies
Admissions
The Institute
Resources
BANGKOK / BACHELOR

Interaction Design

This is where machines meet humans. A programme that teaches digital design that makes seamless human experiences.
Duration
3 Years
Location
BKK
Language
English
Type
Bachelors
Commitment
Full-time
ECTS
180

OFFER

WOMEN IN TECH

Save €5,000 in tuition

by enrolling before March 31stLearn More

Overview

Interaction Design programme blends technical know-how, interdisciplinary research and a creative artistic-scientific approach to enable the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.

It explores new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies.

ROLLING ADMISSIONS — START ANYTIME!

We welcome you to start your transformative journey with us, no matter the season. With year-round admissions, you can join our Barcelona intake every three weeks or plan for our fixed start dates in Bangkok. Choose the timing that works best for you!

Application Period

Year Round

Start Date

Every Three Weeks

YEARLY TUITION FEES

International

19.900

Spanish & Thai

9.950

50% OFF

19.900

Women in Tech: Save €5,000 in tuition by enrolling before March 31st.

ACCREDITATION

Students enrolled in Bachelor's programmes at Harbour.Space Institute have the opportunity to receive an accredited degree from the University of the Thai Chamber of Commerce (UTCC) in Bangkok, Thailand. Benefit from Harbour.Space Institute's long-term partnership with this reputable and dynamic university in Asia.

UTCC logo

Programme structure

1 year

The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.

Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.

Topics

  • Art History
  • History of Design
  • Introduction to Interaction Design
  • Sketching Design Ideas & Creating Concepts
  • Empathetic Design
  • Introduction to Programming for Designers I
  • Introduction to Programming for Designers II
  • Leadership & Group Dynamics
  • Design as a Job
  • English for the Industry
  • Personal Project
More

2 year

In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods, but also how design impacts people, environments, businesses and organisations. The courses offered in the second year aim to give the students a deeper understanding of how to approach problem solving through design.

Topics

  • Introduction to User Experience Design
  • Schematics
  • Content Strategy
  • Research Methods
  • Designing Interactive Layouts
  • Interactive Art Direction
  • Creating And Applying Brand Guidelines
  • Photography And Photo Manipulation
  • Introduction to 3d
  • Introduction to Motion Graphics
  • Introduction to Audio & Video
  • Creating and Applying Interactivity
  • Rapid Prototyping
  • Programming I
  • Client Project
  • Personal Project
More

3 year

During the third year emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design.

Topics

  • Physical Computing
  • Data Visualisation
  • Working with Data
  • Designing for Mobile
  • Emerging Technologies
  • Design Management
  • Selling & Presenting Design
  • Business, Entrepreneurship & Self Promotion
  • Patent Law & Strategy
  • Seminars & Workshops
  • Client Project
  • Personal Project
More

OFFER

WOMEN IN TECH

Save €5,000 in tuition

by enrolling before March 31stLearn More

Faculty

Interaction Design

We're delighted to introduce some of our excellent teachers. Keep track of more news about who's coming to share their expertise at Harbour.Space on our Twitter and Facebook.

Programme leadership

Irene Pereyra

Irene Pereyra

Co-Founder of Anton & Irene

Back in 2008, Irene founded the User Experience and Strategy department at Fantasy Interactive in New York, which recently she left in order to start up her own design studio.

Irene is extremely passionate about design and believes that great design is practical and human-centred at its core, and starts with breaking things down to its simplest form, the straightest line from A to B. Design can always be better, and rocking the boat is always the right thing to do.

On a typical project she is mainly responsible for translating business requirements into intuitive interactive solutions as well as developing and designing detailed wireframes that incorporate all technical, editorial, and usability specifications of the project while constantly advocating for the end- user. Frequently she’s heated debates with clients on how things can be done better.

She’s led the strategy and UX initiatives for USAToday.com, Wacom, Google, FOX.com, HTC.com, Verizon, BBC, EA, Nickelodeon, RedBull, Broadway.com, History Channel, and EA Sports. Some of those projects have been awarded FWAs, Webbys, Cannes Lions and European Design Awards, though most of those awards are in boxes collecting dust somewhere. When people who actually use these products take time out of their day to send us a thank you email, it really makes all the hard- work and long nights worth it, and she values that kind of feedback over any kind of industry award.

More
Irene Pereyra

Anton Repponen

Anton Repponen

Co-Founder of Anton & Irene

Anton is an interactive designer with architecture background currently living and working in New York.

He loves solving problems and creating new visual languages. Anton’s main focus is designing large scale web projects and tools that lots of users will use for a very long time. He’s an advocate for a proper user experience, structured design and extremely detailed execution. Designing projects like that he thinks of a building where everything needs to make perfect sense and where some people will spend their lives.

At the same time he works a lot on advertising campaign/micro sites focusing a lot on telling the story, innovative concepts and ideas along with design execution.

Anton had a great chance to work directly and design multiple projects for such clients as USA Today, Google, Sony, Porsche, Microsoft, HTC, FOX, Nintendo, Electronic Arts, Samsung, SAS, Sports Illustrated, MTV, Time Warner, National Geographic, Verizon, Harvard University, CBS

More
Anton Repponen

Career path

Every career looks different: it depends on individual aspirations as a well as changes in the industry. We've selected some stories to illustrate and celebrate the diversity of the various career paths.

Junior Designer

As part of a team of juniors, seniors and associates, junior designers expand their professional skills while serving as an invaluable asset to creative execution.

Mid-Weight Designer

Moving up in salary and responsibility, this is where designers get to explore more and collaborate on a higher level.

Senior Designer

A hands-on role with a lot of creative responsibility and freedom. Senior designers lead the creative process with the creative director(s).

Art Director

Teamed up with a copywriter and designers, art directors are responsible for coming up with brilliant visual and conceptual ideas.

Creative Director

The creative director leads entire creative processes and often provides invaluable insights for several projects at once. Creative directors provide inspiration for their projects as well as their teams.

Apply for
2025 - 2026

Share

Testimonials

Mrinali Kamath

Interaction Design

Mrinali Kamath

Don’t expect to be a student here; expect to be a professional from day one. My projects have given me real-life insights into design as a job. I've learnt to understand it as a process requiring research, planning, strategising, and working with a team of people who are not designers at all.
Alisa Pondsuksiri

Interaction Design

Alisa Pondsuksiri

Harbour.Space empowered me. It refined my skills in UX/UI design, enabling me to approach product development holistically and design solutions that truly make life better.
Pakin (Tum) Ponbowonratchakul

Interaction Design

Pakin (Tum) Ponbowonratchakul

Harbour.Space goes beyond just teaching design aesthetics; it enlightens you on how design can also be a tool for helping people.
Lillian Wyse

Interaction Design

Lillian Wyse

One of the most significant takeaways for me has been the opportunity to learn from my classmates, whom I fondly refer to as the "United Nations of design." We share our cultures, experiences, and ideas, which have greatly influenced my design thinking and problem-solving approach. Working with people from different countries and professional backgrounds has taught me to be adaptable, open-minded, and receptive to new concepts.

5 Myths about Studying Abroad

Dive into the truth behind job market advantages, diverse programmes, language bridges, and scholarship opportunities.

Lead Magnet