Interaction Design programme blends technical know-how, interdisciplinary research and a creative artistic-scientific approach to enable the development of creative interfaces that generate progressive and innovative applications for media design, media research, media art, and communication.
It explores new roles, contexts and approaches for interaction design and trains students to research, analyse, prototype, and design concepts in business, social, and cultural contexts within existing and emerging technologies.
We welcome you to start your transformative journey with us, no matter the season. With year-round admissions, you can join our Barcelona intake every three weeks or plan for our fixed start dates in Bangkok. Choose the timing that works best for you!
Application Period
Year Round
Start Date
Every Three Weeks
Choosing to study a Applied bachelor's is a big step and commitment. At Harbour.Space, we offer two study modes to fit different goals and paces. Whether you prefer
APPLIED BACHELOR
4 years/Full-time/180 ECTS
Choose the four-year Work & Study option to balance your academic goals with practical work experience. This extended format is designed for students who want to integrate longer periods of employment with their studies, enhancing their resumes and applying classroom theories in real-world business settings as they learn.
Yearly tuition
All Students
€14.900
BACHELOR
3 years/Full-time/180 ECTS
Opt for our three-year full-time study to fully immerse yourself in your education. This focused approach allows you to absorb knowledge and develop skills at a consistent pace, effectively preparing you for early opportunities. As part of this programme, you are also required to complete a 12-week internship, integrating practical experience with your academic studies.
Yearly tuition
International
€19.900
Spanish & Thai
€9.950
50% OFF
19.900
1 year
The first year foundational courses offer an intellectual framework within which students can begin to establish a coherent relationship between theory and practice. Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.
Course specific projects are designed to expose students to different roles, contexts and approaches in relation to design and technology.
2 year
In the second year, students are expected to become progressively independent and will learn not only the practical application of different types of interaction design methods, but also how design impacts people, environments, businesses and organisations. The courses offered in the second year aim to give the students a deeper understanding of how to approach problem solving through design.
3 year
During the third year emphasis is placed exploring different design approaches, contexts and roles in relation to emerging technologies. Students will also have the ability to work closely with students across different majors within Harbour.Space and gain a deeper understanding of the correlation between design and technology. Lectures and courses in the third year will prepare the students for a practical career in design.
Faculty
Interaction DesignWe're delighted to introduce some of our excellent teachers. Keep track of more news about who's coming to share their expertise at Harbour.Space on our Twitter and Facebook.
Irene Pereyra
Irene Pereyra
Co-Founder of Anton & Irene
Back in 2008, Irene founded the User Experience and Strategy department at Fantasy Interactive in New York, which recently she left in order to start up her own design studio.
Irene is extremely passionate about design and believes that great design is practical and human-centred at its core, and starts with breaking things down to its simplest form, the straightest line from A to B. Design can always be better, and rocking the boat is always the right thing to do.

Anton Repponen
Anton Repponen
Co-Founder of Anton & Irene
Anton is an interactive designer with architecture background currently living and working in New York.
He loves solving problems and creating new visual languages. Anton’s main focus is designing large scale web projects and tools that lots of users will use for a very long time. He’s an advocate for a proper user experience, structured design and extremely detailed execution. Designing projects like that he thinks of a building where everything needs to make perfect sense and where some people will spend their lives.

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